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The Companions are back in the first volume that features an untold story from the War of the Lance. The beloved heroes return: Tanis, Raistlin and Caramon, Sturm Brightblade, Tasslehoff, and Flint Fireforge. Old friends, such as Riverwind and Goldmoon and Laurana travel with them. Old enemies are here too, as the companions encounter new adventures and new dangers in the very beginning months of the War of the Lance.
This audiobook starts with the celebration of a wedding. The companions believe they have slain the evil Dragon Highlord Verminaard. They have rescued the refugees from Pax Tharkas and taken them to a valley in the Kharolis mountains.
After they are attacked by the Dragon Armies, Tanis and Flint are sent to search for the long lost dwarven kingdom of Thorbardin, hoping to persuade the dwarves to give the refugees shelter for winter.
Each of the other companions face their own trials. Raistlin remembers that, according to tales of old, the key to Thorbardin lies in the haunted fortress known as Skullcap. The others want nothing to do with this accursed place, but Raistlin feels strangely drawn to the ruins, and he persuades a reluctant Caramon to accompany him there.
Sturm becomes obsessed with finding the legendary Hammer of Kharas, and his obsession nearly plunges the party into disaster. Riverwind, now chieftain of his tribe, is made the reluctant leader of the refugees and worries that he is not suited for the task. Tika Waylan must decide if she has the courage to undertake a perilous journey to save those she loves from certain death, while Tanis Half-Elven wrestles with his faith in the newly returned gods.
It is the dwarf, Flint Fireforge, who faces the most crucial test. As the heroes race against time to save the lives of the innocents dependent on them, Flint is forced to make a difficult choice, one on which the future of mankind may rest. And the only one he can depend on for help is the happy-go-lucky kender, Tasslehoff Burrfoot.
For a time, it seems they have found a safe haven in the dwarven kingdom, only to discover there is no safe place anywhere in this world, as the Queen of Darkness and her dragons set the land aflame.
- Sales Rank: #43097 in Audible
- Published on: 2008-05-15
- Format: Unabridged
- Original language: English
- Running time: 938 minutes
From School Library Journal
Grade 9 Up–In Dragons of the Dwarven Depths (Wizards of the Coast, 2006), authors Margaret Weis and Tracy Hickman attempt to fill in some of the gaps in their popular Chronicles Trilogy series. The story picks up after the Companions of the Lance have helped a group of slaves escape from the mines of Pax Tharkas. The group takes refuge in a mountain valley, where they hope to be safe from their former masters. When the illusion of security is dispelled by the appearance of one of their old enemies, the heroes take action. They seek out the lost dwarven stronghold of Thorbardin, hoping that the dwarves that still remain within will give shelter to the refugees through the winter. However, this sanctuary comes with a cost. The Companions are forced to take up a quest for the fabled Hammer of Kharas. The story is weighted with exposition that drags down what has the potential to be an exciting plot. While the characters may be old friends to returning readers, those new to the Chronicles will find them flat and underdeveloped. Sandra Burr's clear, melodic voice guides listeners carefully along the journey. While she skillfully provides distinct voices for a large cast of characters, some of them grate on the ears. This recording will be in demand by fans of the previous books, but it will not draw in new listeners.–Heather Dieffenbach, Lexington Public Library, Beaumont Branch, KY
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
About the Author
Margaret Weis is the co-creator of the Dragonlance world. She has authored or co-authored several New York Times best sellers set in the Dragonlance world. Weis lives in Wisconsin.
Tracy Hickman has been writing and exploring fantasy and science fiction since the 1970s. Tracy eventually became a New York Times bestselling author (with Margaret Weis) of numerous series such as Dragonlance, the Death Gate Cycle, Darksword, and Rose of the Prophet and other series. Together with his wife Laura, Tracy has created Dragonlance and Ravenloft games and, more recently, their own fantasy series, The Bronze Canticles. Song of the Dragon and Citadels of the Lost are the first two novels in The Annals of Drakis. Tracy and Laura live in the Salt Lake Valley of Utah and have four grown children.
From AudioFile
Even a series as well populated as that of the dragonlance universe has gaps. For followers of the series, this first in the lost chronicles fills in background from the war of the lance or, for newcomers, provides a new entry point to the series. Sandra Burr appears to have fun with her characters, bringing humor to the characterizations, clearly reflecting the relationship between Tanis and Flint, and offering a bit of comic relief at times. Her characterizations are descriptive. Her portrayal of the low-level acolytes of the dark queen, who are hissing lizards, almost slithers. Their leaders are more subtly portrayed, an approach that is consistent with their characters. J.E.M. © AudioFile 2006, Portland, Maine-- Copyright © AudioFile, Portland, Maine
Most helpful customer reviews
1 of 1 people found the following review helpful.
But there are two good reasons to do so
By Amazon Customer
Do you need to read this book to make sense of the Dragonlance series? Not at all. But there are two good reasons to do so:
1. If you are a fan of the RPG adventures, and you wondered how they might reconcile the Verminaard's end in the novels with Verminaard's end in the adventures, you should probably read this.
2. If you just want one more shot at reading the classic version of the Heroes of the Lance, all together, acting the way you remember them acting, you should probably read this.
It's fun, it fills in some gaps, and it's like visiting old friends. If you have the time, pick it up and get some warm feelings and nostalgia from the read.
Disclaimer: If you aren't already nostalgic for the original series, it's probably not worth your time.
1 of 1 people found the following review helpful.
Last Call at the Inn of the Last Home Made Worse in Kindle Version
By Kevin M. Derby
This review looks at the Kindle version of "Dragons of Dwarven Depths" by Margaret Weis and Tracy Hickman.
Fantasy readers should not begrudge Weis and Hickman for returning to the story that started the Dragonlance franchise but they should have concerns. Far better writers have failed to recapture past magic when they returned to past subjects (for example, Hemingway's "The Dangerous Summer" simply can not live up to the same ground he covered before in "Death in the Afternoon"). Thankfully Weis and Hickman avoid the major pitfalls. This book does not take any luster off the original Dragonlance Chronicles.
"Dragons of Dwarven Depths" is a solid if unspectacular addition to the series. There is a certain joy in seeing beloved characters interact with one another and the writers send more than a few knowing winks the reader's way since we know more about the plot than the characters do at this point.
Some of the best parts of the Dragonlance series focused on the intimate moments; when the companions seemed more concerned with their own survival and what was in front of them than the epic wars for control of Krynn. Weis and Hickman are able to present some very good scenes when they can think small; when Tika and Tas face dangers; when Raistlin, Caramon and Sturm explore a dungeon; when Tanis and Flint look for a lost city. When Weis and Hickman try to show the bigger picture (for example, Riverwind leading an army of refugees or an in-depth take on dwarf tribal politics), the authors simply lose the narrative and the reader loses interest.
There remain some problems with the book. This book suffers from poor editing; poor copy editing and poor plot editing. One of the chief reasons Weis and Hickman split the Companions apart in "Dragons of Winter's Night" is they could not focus on character development when there are too many actors on the stage at once. That's a problem here since Tanis, Tas, Flint, Caramon, Raistlin, Laurana, Tika, Sturm, Riverwind, Goldmoon, Elistan, Gilthanas, even Hedrik the Theocrat. not to mention a host of new dwarven characters and villains, fight for page time. Tolstoy may have been able to pull the strings on so many puppets but Weis and Hickman simply are not up to that level. For example, the first part of the novel shows more focus and depth on Tika than almost any other part of the series. She's invisible the second half of the book. One has to also concede that the first half of the book is much more gripping than the second half-and no, that has nothing to do with Tika.
Despite these flaws, the authors are able to hold the book together through good characters and a decent enough plot. If Weis and Hickman did nothing to take the series to greater heights in this book, they at least did not tarnish their previous glories.
I gave the book four stars--but I have to give a lower ranking to the Kindle version. Words blend into one. Spelling mistakes not in the original book can be found in the Kindle version. Spacing is atrocious as paragraphs are jammed together. This comes off as amateurishness and readers should expect better from the published of a well established series like Dragonlance.
9 of 9 people found the following review helpful.
More "War of Souls" than "Chronicles"
By Richard Raley
I know some enjoyed the War of Souls, but it wasn't my favorite trilogy in the DL world, nor do I rank it anywhere near the original Chronicles that "Dragons of the Dwarven Depths" is trying to emulate. It felt slightly whiny, the characters argued nonstop about every little detail, and the characters themselves were shallow despite what could have been an interesting plot. I really feel the same thing happened here for a good chunk as well.
It's a good plot, a plot that has the horrible prequel feeling because you know how it all ends, but a good one. The old companions that we know and some of which we love are back, but are stuck between novels and worse, stuck in a valley with a few hundred starving friends and nowhere to go. Thus, they decide to journey to the ever sealed dwarvish kingdom of Thorbardin and ask if they can stay over, sleep on the couch, you know...just until they can get a job and get their own place...what are friends for, little buddies? But the dwarves don't like freeloaders, so they tell Tanis and company to go do some chores: mow the mushroom fields, clean the chainmail, feed the giant worms, find the legendary Hammer of Kharas that has been lost for 300 years, stuff like that.
So good plot and, !surprise! a good villain actually. Dragons and draconians provide for some nice menace and action despite the fact we already know that no one can die and the general boringness of hero versus six goblin fights. The main villain, an Aurak magic using draconian called Dray-yan that is pretending to be the presently very dead High Lord of the Red Dragon Army has probably the best scenes in the whole novel since we don't have any preconceived perceptions about him (the worst go to Riverwind who does the most among out whiny).
And THAT is really where this novel hurts. The characters are hit or miss and they just don't seem like the OLD companions. If you don't hit the old beats exactly, then you're in trouble, and Weis and Hickman missed them many times. Raistlin isn't enigmatic but is more spoiled brat. Caramon isn't a trouble brother but a complete moron. Sturm is a jerk, Tika a jealous girlfriend that doesn't like the fact her possible boyfriend dares to have other responsibilities, and Tasslehoff...well Tas actually has a little bit of Jar Jar Binks going.
But, luckily for you and for me, the vast majority of those misses happen in the first "book" or first 200 pages. That was a drudge to read through but the last 200 are a complete joy. The characters are mostly on, the action is nice, the villains are around, Raistlin is smart and pained not a jerk, Tas is funnier than his Jar Jar beginnings, and everyone generally does something interesting to see that the quest succeeds.
Final Thought: Its fun to remember and to see those old characters when they shine through. Don't expect a whole slew of wild adventures and you should come out of the novel pleased with what you read. If you get through the whining and praying for the gods to save them in the beginning, you'll find some of the old Chronicles at the end. Hopefully the second novel of the trilogy continues how this one ended.
Added Thought: Please do not tell new DL readers/friends to read these chronologically. "Chronicles", "Legends", then they can come back for these. It contains a great deal of "Legends" info for some reason that would help ruin them.
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